![]() ![]() Hack64 - A variety of documentation on RCP data structures, compression, assembly, and more.Accessory Reference - Guide on how to communicate with the Transfer Pak and Rumble Pak.N64 ROM Formats Explained - Details the three commonly encountered Nintendo 64 ROM formats (use Big Endian/.z64).N64 ROM Formats - A short N64 ROM format quick reference sheet.dragonminded N64DEV - libdragon usage, Windows and Linux toolchains, and RCP documentation.Console Protocols - Nintendo 64 hardware info, memory map, PIF boot stage reference, and JoyBus I/O documentation.NEC VR4300 CPU Manual N64dev - The manual for the NEC VR4300 CPU used by the Nintendo 64.N64brew Wiki - The N64brew community wiki.Nintendo 64 Architecture - An overview of the console architecture.Ultra64 - An absolute wealth of documentation including official development manuals, as well as SDK downloads and reference material.N64 Developers on Twitter - A Twitter list of Nintendo 64 developers and enthusiasts./r/N64Homebrew - The N64Homebrew subreddit.#n64dev on EFnet - Nintendo 64 development IRC channel on EFnet.Discord64 - Nintendo 64 emulation and homebrew chat on Discord.N64brew - Nintendo 64 homebrew chat on Discord.Removed Nrage 2.x it has issues with a lot of people, 1.6 works fine.A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more! Contents Kailleraclient Maximize removed (No more hidden client glitches) Max Cheats set so there isn't Lag in cheats. Replaced plugins with Pj64 1.4 build plugins List of working Kaillera Servers all around the world Both CRC number versions of the rom are fixed as well. I updated the RDB and RDX files for the SM64 Multiplayer rom hack. ![]() Star Road and SM64 Multiplayer rom info added to rdb Everyone use this emulator, if people are on 0.13 you will not be able to play with them. I've also re-added the CTRL-C shortcut, as well as fixing the full screen issue, after having open and closed your cheats. I suggest using MUPEN64K if you want to play anything besides Super Smash Brothers and Mario Kart 64. Now the emulator is separate from other Project 64k 0.13 versions this should stop (Some) of the lag and or desyncs. The kailleraclient has resizable border has been changed so there will no longer be GUI problems with the buttons and text of the client. I went back to the old version's online name to play with others of the same emulator on Emulinker servers, I also updated the kaillera list with a more wide spread server list. Last update, "I recently fixed the RSP problem some people where having which should fix the auto-lag out when the game starts. Added new Rom hack information into the RDB. I also added extra plugin such as Rice video plugin for texture dumps when using AQZ or P2P. Fixed menu problem with the different languages. Project64k on Kaillera cannot properly sync many games, however It can play the main games played just fine : Super Smash Brothers 64 (All versions including Quick Match Rom Hack by Madao), Super Mario 64 Multiplayer Rom Hack/and Star Road Multiplayer Rom Hack, Mario Kart 64 (All Versions). Il est donc possible d'améliorer l'émulation des Roms en y ajoutant des Plugins. L'émulateur permet l'utilisation de plugins externes pour l'affichage, le son et les contrôles. L'émulateur Project64k v1.0 Update est une version non officielle de Project64 v1.4, développée par Smasherx74, permettant d'améliorer les performances de l'émulateur et de jouer sur internet via les plugins Kaillera et AQZ Netplay Input. ![]()
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